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Pvt Numnutz
Prophets of the Velocirapture
2079
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Posted - 2015.05.04 23:05:00 -
[1] - Quote
Swarms just aren't fun. I love fighting a good Forge gunner or a good PLC in my dropship, the battle is intense and skillful on both sides. When it comes to swarms it just kills the vibe, since swarms pretty much always get the first move advantage the only option available to pilots is to run or die. If we want to return then we are faced with the same option. If pilots had an early warning system for swarms then we would have more options. Just to be clear, I don't need to know where they are locking me from (given the bad hit indicator with dropships it would probably point the opposite direction anyway) I don't need to know how many swarms are locking me, all I need to know is that I am in a fight, and since I can't see them my dropship needs to tell me.
An example of an early warning system in dust: https://youtu.be/rKtYqWBR7h0?t=23
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Kaalaka dakka tamer
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Pvt Numnutz
Prophets of the Velocirapture
2081
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Posted - 2015.05.04 23:45:00 -
[2] - Quote
Knightshade Belladonna wrote:Scheneighnay McBob wrote:Support. Realistically, the technology should be available in Dust. Countermeasures should be as well, but a warning system should be in at the very least. a long time ago, in a galaxy far far away... didn't some dev say they wanted to make chaff for the DS? like in beta days? whatever happened with that.. oh wait, they couldn't do **** right and got replaced.. maybe this should be fought for some again Did blam actually say that? I thought he just said bomber dropship. Lol wut?
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Pvt Numnutz
Prophets of the Velocirapture
2081
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Posted - 2015.05.04 23:51:00 -
[3] - Quote
I think bombers were a bad idea then, and a bad idea now. I would take an early warning system over bombers in a heart beat.
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Pvt Numnutz
Prophets of the Velocirapture
2082
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Posted - 2015.05.05 00:04:00 -
[4] - Quote
Early warning would be built in, it only pertains to swarms, non lock av wouldn't be effected. I would love to have some chaff, that would probably be a module, I think infinite chaff but a long cool down time so its not so am able, sort of like what happened to the afterburner. I do mean a very long cool down. Even if we only got early warning I'd be happy.
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Pvt Numnutz
Prophets of the Velocirapture
2084
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Posted - 2015.05.06 09:36:00 -
[5] - Quote
Blueprint For Murder wrote:....I know right because they are so hard to get away from.......? No you can get (or limp) away from a surprise volley of swarms. That's kind of the problem tho, I'd say a good 90-95% of my swarm encounters are surprise attacks from the swarmer. Not because he was being particularly sneaky, but because they don't render, and neither do the swarms until they hit me (unless they are close and in my FOV which is limited on a dropship, and even then... this accounts for the 5-10%)
The problem is that attack came from out of nowhere, 170m diameter area around my ship where the swarm could be. I could try to look for him but the second volley is about to leave the tube and the third is about to get lock. We really only have one option, run. If we return the cycle repeats which is rather boring. I find myself thinking "well a swarmer, somewhere, can't go to that 1/3 of the map now *sigh*" more often than I like. If you add in another swarm somewhere else just outside the lock range of the other swarm things get even more confusing than they already are, what with the hit indicator telling you the opposite direction etc etc. How am i suppose to judge if i am out of lock range without being able to see my target or know when i am being engaged? Basically we don't have the tools to detect when we are extremely vulnerable when everything seems fine.
Its like fighting a permacloacked flying scottsman scout with a solans flaylock with tracking rockets who's hits make you wobble all over and the hit indicator is telling you false information. You are also an extremely fat heavy slow turning heavy who takes 10x fall damage and has to play in 3rd person which takes up 1/4th of your screen and you have to aim through your body. BUT, you can run away, you just have to slow down to try and see him and be accurate...
All I need to know is when I'm in a fight, then I can use cover and tactics to attempt to hide, fight, drop troops on, out maneuver, kite, and most importantly locate the threat. That's a lot more options than run, which I relate to more fun as these same tactics are employed when fighting a plc or forgegun which is always fun. Granted swarms are still lock fire which eliminates a lot of skill and discipline that makes a fight between an experienced pilot and an experienced dumb fire aver so much fun, but a simple early warning system that gives me some beeps (like in the trailer link in my op) would make the swarm vs dropship engagement, well, engaging!
Too many times have I been in a close battle with a forge or plc, both of us using our knowledge and skill to try and get the upper hand, waiting for reloads, forcing cover, dodging shots when a swarm (even a milita) hits me and my only option is run, awesome fight! Such adrenaline! Aaaaaaaaaaand its gone! Take that same situation, add in an early warning and now while I'm fighting I hear I'm being locked and do a maneuver to try and break Los with where I think a swarm might be, yes I could run that option is still there, but now I might be able to use my knowledge of flying to try and fight. I might be wrong and guess incorrectly and loose my ship, I might get hit by the plc or forge I was originally fighting but at least I know, and can respond to, the fight I'm in. Sounds more fun to me.
There are many little things that could really help pilots, an altimeter (yes we really don't have these), pilot controled (non automatic) landing gear, turrets that can't blow up the operator, a red and green jump light for troops, all these would really really help the daily life of pilots. None more so than an early warning against perhaps the most deadly weapon to a dropship (excluding street lamps )
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